Publications
Designing interactive, gamified learning environments: a methodological approach with a case study on statistical quality control
María J. Gisbert, Aaron Sújar, Gonzalo Nicolas-Barreales, Alejandro Quesada-López, Sofia Bayona & David Delgado-Gómez
Published: Volume 83, pages 86999–87017, (2024)
Abstract
Statistical Quality Control is a subject present in many engineering degrees. Literature identifies shortcomings in the application of Statistical Quality Control in industry. Some factors include a lack of training, misunderstandings or failures in implementing Statistical Quality Control. Many authors suggest following new methodologies (e.g. Problem-Based Learning) to improve the teaching of Statistical Quality Control, but, in general, universities continue applying the traditional methodology based on master classes. In this paper, we propose a methodology to design interactive gamified environments, and apply it to improve the Statistical Quality Control teaching-learning process. This methodology is based on two phases. The first one focuses on the design of the formative itinerary. For this, taking into account the competencies and learning objectives, the teacher applies a divide-and-conquer approach to break down the content into concepts, elaborates a graph of dependencies (which reflects the dependencies between the concepts, their complexity and the required cognitive level) and designs the formative itinerary to define the order in which the individual modules will be presented, together with a strategy of controlled content exposure. This process generates a stable structure that will support the second phase, consisting of selecting diverse learning activities for each module to promote active, self-paced, reflective, and engaged learning. We apply this methodology by dividing the Statistical Quality Control content into modules that comprise the key concepts, creating a formative itinerary. Given that structure, for each module, we select learning activities that encourage active learning and we translate it all into a game-like tool. This tool not only includes gamification elements like scoreboards, stars, and a map, but it further innovates by including as learning activities interactive serious games that help to visualize and understand the Statistical Quality Control process, by performing real-life tasks, resulting in significant learning. It also incorporates other educational strategies to promote active learning, such as flipped classroom and the inclusion of formative assessment. The content exposure control is implemented through tests on quality control to ensure students’ assimilation of the concepts before allowing them to move on to activities or problems that require higher cognitive levels. We evaluate the methodology’s effectiveness through an experiment that shows that students who used the learning tool improved their knowledge (p-value < 0.001) in comparison to their peers who only attended a traditional master class. Students also thought that this type of application is a good complementary material for the course and that it helps to improve knowledge assimilation (score of 4.94 out of 5 points).
Metaphorical evolution: A longitudinal study of secondary school teachers’ concepts of 3D modelling and printing in education
Branko Anđić, Mirjana Maričić, Robert Weinhandl, Filiz Mumcu, Eva Schmidthaler & Zsolt Lavicza
Published: Volume 29, pages 14091–14126, (2024)
Abstract
Research into teachers’ concepts and changes over time in digital technologies is crucial for gaining insights into the factors that shape teachers’ concepts of technologies and influence their use in the classroom. Numerous studies have indicated that the use of 3D modelling and printing (3DMP) contributes to the modernization of teaching and the achievement of student learning outcomes. Using a three-wave longitudinal study with the application of conceptual metaphors as a theoretical background, this study tracks teachers’ concepts of 3DMP after training, three months, and after one year of teaching experience and provides insight into this area. The data for the study was collected from 74 secondary teachers and processed using a mixed-methods research approach. The findings show that as teachers gain experience, their views on using 3DMP in education evolve. The results include a shift in their perception of digital reliance, the pedagogical benefits, the potential for creative expression, and the sensitivity of 3D printing. The findings of our study suggest that teachers need continuous technical support at the beginning of their use of 3DMP in the classroom, so that the application of this technology can successfully contribute to the development of student creativity and knowledge. This research emphasizes the need for comprehensive ongoing support and targeted training to enable teachers to effectively integrate 3DMP into educational practices, while fostering creativity and addressing technical complexities. Furthermore, this research sheds light on teachers’ views of 3DMP and has implications for developments in teacher training and courses, the 3DMP platform, software development, education policy, and the 3DMP industry.
Bridging the Gap: A Usability Platform Test Method for Enhanced EdTech-Academia Collaboration
Slavko Rakić, Branko Markoski, Velibor Premcevski, Aleksandar Sofic, Janika Leoste
June 2024 // Conference: 14th International Symposium Engineering Management and Competitiveness 2024 (EMC 2024) At: Zrenjanin, Serbia
Abstract
The landscape of education is undergoing a profound transformation, driven by the emergence of new business models and the exigencies of the Covid-19 pandemic. This shift has propelled the EdTech industry to greater prominence, offering innovative digital solutions to meet diverse educational needs. However, many EdTech applications struggle to gain traction in the market due to ineffective penetration strategies and a gap between traditional and digital education paradigms. To address this gap, this research paper introduces the Usability Platform Test, derived from the Horizon Europe project EdTech Talents. This structured evaluation method aims to facilitate collaboration between EdTech companies and academia by optimizing the usability and market readiness of educational technologies. The paper outlines the development and employment of the Usability Platform Test, highlighting its potential to guide EdTech companies through the complexities of market expansion. Ultimately, the Usability Platform Test offers a systematic approach to drive educational innovation and meet the evolving needs of learners and educators worldwide.
Cite this article: Rakic, S., Markoski, B., Premcevski, V., Sofic, A., & Leoste, J. (2024). Bridging the Gap: A Usability Platform Test Method for Enhanced EdTech-Academia Collaboration. EMC Conference 2024. University of Novi Sad, Technical Faculty “Mihajlo Pupin.”
Usability Platform Test: Evaluating the Effectiveness of Educational Technology Applications
Slavko Rakić, Selver Softic, Yevheniia Andriichenko,, Ioan Tucin, Branko Markoski, Janika Leoste
September 2024 //Conference: 27th International Conference on Interactive Collaborative Learning At: Tallinn, Estonia
Abstract
Digital technologies are transforming traditional learning methods into new paradigms such as blended learning and E-learning. Influenced by Covid-19, companies have rapidly developed EdTech solutions to help educational institutions improve and modernize their learning processes. However, many of these companies face challenges in evaluating user experience across different markets using usability testing methods. To address this gap in the literature, a consortium from the Horizon Europe project EdTech Talents began developing a Usability Platform Test to assist EdTech companies. This study presents an experimental test of one EdTech company conducted with a group of students from an Austrian university. The main results identify dimensions essential for usability testing, particularly for EdTech companies. Additionally, the results visualize user feedback, demonstrating how comments can help EdTech companies enhance their apps to reach new markets.
Cite this article: Rakic, S., Softic, S., Andriichenko, Y., Turcin, I., Markoski, B., & Leoste, J. (2024). Usability Platform Test: Evaluating the Effectiveness of Educational Technology Applications. ICL Conference 2024. Springer.
Platform for SRO and Industry Collaboration: Evidence from “EdTech Talents” Project
Ugljesa Marjanovic, Branko Spasic, Janika Leoste
Published: // TREND Conference
Abstract
Financing Scientific Research Organizations (SROs) poses a constant challenge for both management and policymakers. Collaboration between SROs and the business sector can provide a portion of funding opportunities and foster the development of innovative products and services. This paper aims to present a collaboration platform between researchers from SROs and companies in the field of educational technologies based on a knowledge transfer model developed through „EdTech Talents“ Horizon Europe project. The knowledge transfer model is depicted through a collaboration platform between academia and industry consisting of five strategic steps. It begins by showcasing university talents through researchers’ profiles (Step 1). Step 2 focuses on developing a database of companies, encouraging connections between academia and industry. In Step 3, a database of grants and calls for proposals is created, available for joint applications. Step 4 introduces necessary policies for SROs, promoting innovations and the integration of educational technologies. Finally, Step 5 initiates the collaboration process, connecting researchers with SROs and companies. As these steps unfold, a new era of collaboration emerges, establishing partnerships among researchers, securing grants, and opening new funding opportunities for SROs.
Cite this article: Marjanovic, U., Spasic, B., & Leoste, J. (2024). Platform for SRO and Industry Collaboration: Evidence from the “EdTech Talents” Project. TREND Conference. University of Novi Sad, Faculty of Technical Sciences.
Operationalizing the Quadruple Helix for the EdTech Ecosystem in Widening Countries: A First-Year Case Study of EdTech Talents
Janika Leoste, Mart Laanpere, Slavko Rakić, Ugljesa Marjanovic, Voldemar Tomusk
Published:
Abstract
This paper examines the use of the Quadruple Helix model in the EdTech Talents Project, a Horizon Europe initiative aimed at advancing educational technology across six European countries. The model, integrating academia, industry, government, and civil society, serves as a framework to tackle educational challenges and foster inclusive innovation. The study analyses the project’s first year through key documents, identifying core innovation elements and evaluating the impact of cross-border, cross-institutional, and widening components. Findings highlight the importance of collaboration, knowledge sharing, and technology integration. The Quadruple Helix model proves effective in driving educational innovation aligned with societal needs, though the study recommends future research to adopt a longitudinal approach and include quantitative methods for a more comprehensive impact assessment.
Cite this article: Leoste, J., Laanpere, M., Rakic, S., Marjanovic, U., & Tomusk, V. (2024). Operationalizing the Quadruple Helix for the EdTech Ecosystem in Widening Countries: A First-Year Case Study of EdTech Talents. EDEN Conference 2024. Springer.
Evaluating the “SDG-EDU” App Prototype Using the Usability Platform Test
Published:
Abstract
Education for sustainable development (ESD) is crucial in equipping future generations with the skills needed to address global challenges like climate change and resource depletion. The “SDG-EDU” educational application prototype was developed to support ESD through interactive content. This study evaluated its usability using the Usability Platform Test (UPT), focusing on key areas such as navigation, design, content quality, and user satisfaction. Initial testing with 18 participants identified areas for improvement, including simplifying account creation, enhancing content organization, and improving the app’s visual design. Based on user feedback, updates were made to optimize the user experience. The UPT effectively refined the prototype, demonstrating its potential to support ESD and broader market adoption.
Cite this article: Ikrasev, K., & Rakic, S. (2024). Evaluating the “SDG-EDU” App Prototype Using the Usability Platform Test. Journal FTN Zbornik. University of Novi Sad, Faculty of Technical Sciences. (In press).
Usability Evaluation of the “MatheArena” Educational Application: A Case Study in Serbia
Published:
Abstract
This study evaluates the usability of the MatheArena educational app, designed to improve math skills, using the Usability Platform Test method. Conducted as part of the EdTech Talents project, it tested eighth-grade students in Apatin, Serbia. Key challenges were found in navigation, communication, design, and technical quality. While user satisfaction and learning progress were rated high, improvements are needed in language localization and content alignment with local curricula. The study highlights the importance of usability testing and recommends enhancing technical performance, localizing content, and adding progress tracking features to boost engagement.
Cite this article: Medic, J., & Rakic, S. (2024). Usability Evaluation of the “MatheArena” Educational Application: A Case Study in Serbia. Journal FTN Zbornik. University of Novi Sad, Faculty of Technical Sciences. (In press).
Aligning Educational Researchers’ Profiles with EdTech Industry Needs for Enhanced Collaboration
Published: November 2024
Abstract
In this study we examine the alignment of educational researchers’ academic profiles with the requirements of the EdTech industry. The profiles of 40 educational researchers from Tallinn University’s School of Educational Sciences were studied across three platforms: international LinkedIn, the national Estonian Research Information System (ETIS), and the university’s proprietary platform. Our aim was to understand how researchers present their knowledge and expertise relevant to EdTech companies, and how these choices could potentially influence industry-academia collaboration. The findings indicate that key skills that are crucial for EdTech roles, e.g., instructional design, project management and technical proficiency, are often poorly represented in researchers’ profiles. In addition, the following patterns were observed: LinkedIn provides visibility and networking opportunities, while lacking depth in resenting academic expertise; ETIS and institutional profiles offer detailed academic data, but have limited appeal to industry professionals. We suggest that educational researchers should strategically overhaul their profiles by highlighting industry-relevant skills in order to better reach the expectations of the EdTech industry and foster stronger collaboration. This would improve researchers’ chances in entering academy-industry partnerships and contributing to the innovation in educational technology. We also recommend providing training and support for researchers to refine their profiles and facilitate effective communication of their expertise to industry stakeholders.
Cite this article: Leoste, J., Marjanovic, U., Rakic, S., Kask, K., Sánchez, L. P., Tomusk, V., Saluveer, M., & Väät, S. (2024). Aligning Educational Researchers’ Profiles with EdTech Industry Needs for Enhanced Collaboration. DETC 2024. University of Novi Sad, Faculty of Technical Sciences.
Enhancing EdTech Solutions through Comprehensive Usability Testing: The Role of the Usability Platform Test
Published: November 2024
Abstract
In the rapidly evolving field of educational technology (EdTech), usability testing has become a key tool for assessing the effectiveness and user experience of digital learning solutions. Usability focuses on how easily students, educators, and administrators can interact with an EdTech platform to achieve learning goals. By conducting usability tests, developers can identify design flaws, improve functionality, and ensure that platforms are intuitive, accessible, and meet diverse educational needs. This process not only enhances user satisfaction but also ensures that EdTech tools align with pedagogical objectives and learning outcomes. The Usability Platform Test, developed by the EdTech Talents project, provides a comprehensive framework for evaluating EdTech solutions across three dimensions: technological, pedagogical, and socio-cultural. Technological factors assess navigation and design quality, while pedagogical aspects measure content delivery and engagement. The socio-cultural dimension evaluates communication, collaboration, and inclusivity. Using surveys and radar diagrams, the Usability Platform Test offers detailed feedback, helping developers refine their tools to meet the needs of diverse users. Beyond user experience, usability testing is crucial for evaluating whether EdTech solutions fulfill their educational purpose. By gathering both quantitative and qualitative data, usability tests reveal inefficiencies and provide evidence to support further investment or adoption. As the role of EdTech expands, usability testing will continue to drive innovation, ensuring that digital learning tools are both effective and valuable in modern educational environments.
Cite this article: Rakic, S., Mumcu, F., Infagner, E. M., Infagner, G., & Leoste, J. (2024). Enhancing EdTech Solutions through Comprehensive Usability Testing: The Role of the Usability Platform Test. DETC 2024. University of Novi Sad, Faculty of Technical Sciences.
Developing Systems Thinking and Conceptual Change in K12 Education: A Systematic Literature Review
Kadri Mettis, Heli Aomets, Grete Arro
Published: November 2023
Abstract
Understanding the complexity of systems and recognizing the interactions between the components of complex systems are essential skills for K-12 students. A systems thinking approach has been widely adopted to cultivate a holistic problem-solving mindset in students. This study conducted an analytical literature review to identify the educational technological tools developed to foster systems thinking, as well as suitable frameworks for enhancing students’ systems thinking with emerging technologies. The review examined 25 peer-reviewed empirical studies published between 2014 and 2024, focusing on efforts to develop systems thinking, understanding of complex systems, and promoting conceptual change. Publications were sourced from Scopus, ScienceDirect, ERIC, Web of Science, and Wiley databases. The studies reviewed include testing prototypes of teaching and learning tools, curriculum analysis, literature reviews, and action research focused on developing teaching materials. Results indicate a decline in empirical research on systems thinking and teaching complex systems over recent years. Previous systematic reviews have highlighted that most of the work in this area has been concentrated in life sciences and environmental education, a trend that continues in K-12 education. A key finding of this review is that the term “systems thinking” is not clearly defined in many of the studies, leading to ambiguity and weak connections to the evaluation of students’ systems thinking development. Most of the research comprises small-scale qualitative studies, piloting teacher-centered technological or didactical solutions, and there is limited evidence supporting large-scale implementation. Additionally, evaluating systems thinking remains a complex task, with few tools available to assess the various levels of students’ systems thinking. Most studies rely on expert analysis of interviews, drawings, and essays, with no exploration of automated feedback or evaluation tools. This review suggests a need to explore the potential of large language models for developing automated feedback and evaluation systems, particularly for fostering student-centered systems thinking development.
Cite this article: Mettis, K., Aomets, H., & Arro, G. (2024). Developing Systems Thinking and Conceptual Change in K12 Education: A Systematic Literature Review. DETC 2024. University of Novi Sad, Faculty of Technical Sciences.
Blockchain Based Solution for Validating University Degrees
Publised: November 2024
Abstract
In the global labor market where international borders do not represent a significant hurdle, validating degrees used to attest a person’s expertise is becoming more and more important. Sadly, this process is usually handled on the national level and involves notaries and official translators. This process leaves employers unable to validate a candidate’s university degree with a high level of certainty. Especially because in most cases, notaries are not validating degrees, they are simply attesting that the copy of a degree is the same as the one submitted by the applicant. Universities, as the issuers of the degrees, usually do not have a simple and user-friendly system for validating their degrees. In this paper, a proposal for such a solution will be presented. This solution is based on blockchain technology and utilizing characteristics of this technology provides a high level of security related to data stored on the chain. Furthermore, this solution addresses the important issue of adding data related to the degree onto the chain, requiring for consensus of validators to be met before the data would be considered valid. By returning the process of validating university degrees under the care of the university that has issued the degrees, the problem of validation of those degrees could be solved. As an additional value, universities could benefit from removing the possibility for dishonest actors to use invalid university degrees and thus harm the reputation of the university in question. By having a solution based on blockchain technology and an easily accessed web page for validation, any interested party could validate a submitted university degree in a simple and highly reliable way.
Cite this article: Stefanovic, M., Stefanovic, D., & Dakic, D. (2024). Blockchain Based Solution for Validating University Degrees. DETC 2024. University of Novi Sad, Faculty of Technical Sciences.
Advancing Academic Entrepreneurship: A Framework for Knowledge Transfer and University-Industry Collaboration
Ugljesa Marjanovic, Janika Leoste, LLuis Peña Sánchez
Published: November 2024
Abstract
The manuscript explores the evolving role of universities in driving economic development through knowledge transfer to industry. It highlights the transition from traditional academic missions to incorporating third-mission activities that foster collaboration with industry stakeholders. This research develops a framework for understanding the knowledge transfer process, focusing on the mechanisms and structures that facilitate successful collaboration between universities and industry. Data were gathered through interviews with CEOs, university leaders, and Knowledge Transfer Office (KTO) staff to understand the dynamics of knowledge transfer. The study’s core outcome is the development of the Virtual Talents Pool framework, which serves as a model for enhancing the commercialization of academic research through structured knowledge transfer activities. The findings highlight three key components of successful knowledge transfer: infrastructural foundations, enabling mechanisms, and valorization. The infrastructure includes the creation of comprehensive talent profiles and engagement with external stakeholders. Enabling mechanisms emphasize supportive organizational policies and leadership commitment, while valorization outlines the outcomes of the knowledge transfer, including enhanced industry partnerships and funding acquisition. The research underscores the pivotal role of KTOs and administrative staff in facilitating and managing the knowledge transfer process. This study contributes to the academic literature on entrepreneurial universities by offering a multi-phase process model for knowledge transfer, providing insights into organizational structures and mechanisms that support academic entrepreneurship. Additionally, the research highlights the importance of administrative staff in driving these processes and offers practical recommendations for fostering university-industry collaborations. The study concludes by addressing limitations and suggesting future research on knowledge transfer processes in different regional and institutional contexts.
Cite this article: Marjanovic, U., Leoste, J., & Sánchez, L. P. (2024). Advancing Academic Entrepreneurship: A Framework for Knowledge Transfer and University-Industry Collaboration. DETC 2024. University of Novi Sad, Faculty of Technical Sciences.
Exploring the Ethical Implications of AI Tutors in Personalized Learning Systems
Darko Stefanovic, Miroslav Stefanovic, Dusanka Dakic
Publised: November 2024
Abstract
The integration of Artificial Intelligence (AI) tutors in personalized learning systems is revolutionizing education by offering tailored learning experiences that adapt to individual students’ needs and learning paces. However, this rapid advancement raises critical ethical concerns, particularly around privacy, bias, accountability, and the impact on student-teacher relationships. This paper explores these ethical implications through a mixed-methods research approach, combining both qualitative and quantitative methods to provide a comprehensive understanding of the issues. The research includes a literature review to map existing studies on AI tutors and ethics in education, followed by case studies of educational platforms utilizing AI for personalized learning. Expert interviews with AI developers, educators, and ethicists offer insights into real-world ethical challenges, while surveys of students, teachers, and administrators capture user experiences with privacy, bias, and fairness. Thematic analysis of qualitative data and statistical analysis of survey responses are used to identify patterns and discrepancies between expert views and user experiences. By analyzing these ethical challenges through both theoretical and practical lenses, this research proposes a conceptual, ethical framework for the responsible integration of AI tutors in personalized learning systems. The framework addresses the key concerns identified, advocating for clear guidelines and regulatory measures to ensure that AI is used in ways that enhance, rather than undermine, the core values of education. This mixed-methods approach provides a robust foundation for understanding the ethical complexities of AI in education and provides recommendations for policymakers, developers, and educators to ensure equitable and responsible AI deployment.
Cite this article: Stefanovic, D., Stefanovic, M., & Dakic, D. (2024). Exploring the Ethical Implications of AI Tutors in Personalized Learning Systems. DETC 2024. University of Novi Sad, Faculty of Technical Sciences.
Enhancing ADR Driver Training Through Digital Technologies in HazMat Transport
Published: November 2024
Abstract
The rapid digitalization of educational processes brings new opportunities to improve professional training across various industries, including the transportation of hazardous materials (HazMat). This research focuses on the use of digital technologies for the training of ADR drivers, aiming to enhance safety and efficiency in the transportation of hazardous materials. Traditional training models often fail to address the challenges posed by dynamic transport conditions and complex safety requirements, highlighting the need for innovative approaches. The study analyzes digital platforms, simulations, and e-learning tools as key components for improving training processes. The applied methodology includes case studies with companies from the transport sector, as well as surveys with drivers and safety advisors to assess the effectiveness of digital training. Additionally, data on compliance with legal regulations and safety standards were analyzed. The research findings indicate that the use of interactive digital simulations and online courses better prepares drivers for real-life situations in hazardous materials transportation. These tools reduce training costs, increase content accessibility, and enable personalized learning tailored to the needs of each driver. Furthermore, the study emphasizes the importance of continuous education through digital platforms for tracking new regulations and safety standards. These findings suggest that digital technologies have the potential to significantly improve the quality of ADR driver training, thereby contributing to greater safety in the transportation of hazardous materials. Further implementation of these solutions could foster the development of innovative pedagogical models, improve regulatory compliance, and enhance the overall efficiency of the transport system. Digital training represents a crucial step towards creating modern and sustainable educational practices in this industry.
Cite this article: Tepic, G., Schwäbe, S., & Lohse, J. M. (2024). Enhancing ADR Driver Training Through Digital Technologies in HazMat Transport. DETC 2024. University of Novi Sad, Faculty of Technical Sciences.
EdTech Talents: Connecting Researchers and Start-Ups for Growth
Published: November 2024
Abstract
The technological developments that have been taking place during the last decades have resulted in a steady increase in the influence of technology (especially, digital technologies) in almost every single area of the Education field. From the first student data bases to the present gamified environments, there has been a continuum of developments that don’t seem to have a foreseeable limit, and which have helped solving a wide variety of problems, such as those associated to the COVID 19 pandemic. This process has not always been smooth, having also generated criticisms associated with the new developments. Nevertheless, the advantages provided by digital solutions have resulted in the myriads of tools available nowadays, and the also large number of EdTech companies supplying these new solutions. Generally, many of the EdTech companies are start-ups with limited muscle and resources, and a significant percentage of them do not survive after their first months of activity, even though they offer products that could be economically feasible. The EdTech Talents project (HORIZON-WIDERA 2022 TALENTS-03 Project 101119689) tries to help alleviate this situation by providing support for EdTechs from researchers from different universities in Austria, Germany and Spain, among other actions. One of the most promising activities that has been recently started is based on fostering the participation of young EdTechs in the EU collaborative R&D environment. For this purpose, a series of workshops have been started, in which the following aspects are taken into consideration: 1) Describing the wealth of programs, goals and calls open for the submission of proposals with EdTech presence. 2) Exploring the areas that fit best the needs and wishes of the EdTechs taking part in these seminars. 3) Analyzing the advantages and shortcomings associated with the participation of EdTechs in these programs. 4) Providing support to EdTechs along the proposal preparation process, including aspects such as general proposal structure, defining clear objectives, generating adequate task decompositions, gathering a well-balanced consortium, and preparing a budget. Other goals of these workshops, beyond helping prepare specific proposals, include fostering the inter-EdTech collaboration in environments of mutual gain and promoting the joint work of actors from the EdTech and Academia fields.
Cite this article: Tolmos, P., Sánchez, L. P., Pastor, L., & Leoste, J. (2024). EdTech Talents: Connecting Researchers and Start-Ups for Growth. DETC 2024. University of Novi Sad, Faculty of Technical Sciences.
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