Knowledge Services
ResearchBridge enhances knowledge transfer by helping researchers create industry-aligned profiles on platforms like LinkedIn and ETIS, addressing gaps in showcasing essential EdTech skills. By fostering collaboration between academia and the EdTech industry, it supports innovation and strengthens the EdTech Talents ecosystem.
https://www.preprints.org/manuscript/202409.1338/v1
________________________________________________________________
ProjectAcademy is an innovative platform that equips university researchers and companies with practical skills to secure Horizon Europe and local funding through engaging microlearning modules. By bridging the gap between academia and funding, it offers a transformative approach to mastering funding opportunities while fostering a collaborative EdTech community.
https://edtechtalents.eu/results/knowledge-services/project-academy/
DigiEduEcoGuide is a learning technology consultancy service for EdTech companies for localisation and integration of their services into a digital learning ecosystem in a specific national context, taking into account international learning technology standards (xAPI, LTI, QTI, LRMI), digitally modeled national curriculum (domain & learner models) and other EdTech services that are widely used in the local ecosystem (e.g. education management information system, school information systems, exam information system, learning management systems) and specific pedagogical approaches prioritised by the national education policies in a given country. Specific focus is on EdTech services targeting mathematics, computing and STEM/STEAM education domain in primary and secondary schools.
“Find out what happened?” is a serious gaming solution to practice investigative interviewing skills of law enforcement personnel.
Decision Maker (https://decision-maker-lemon.vercel.app). A mobile app for supporting decision-making. The current prototype is web-based and applies the AHP decision model. The app is designed specifically for use during project management courses or training to evaluate project ideas. Still, it can be used widely during every project or everyday life to support decision-making.
——————————————————————————————————————————-
MitiGate – a game about risk management. The game has online (https://dlg.tlu.ee/mitigate/) and tabletop versions. Online games will be used for table game dissemination. The table game will be used during the project management courses to teach the concepts and tools of risk management. A simplified card game will be designed to be suitable for playing for professionals (risk management kick-off meeting or icebreaker activity) or recreational activities. The game supports knowledge transfer among group members through discussion.
Methodology development for green skills/sustainability diagnostics of organisations and competence-building of empoyees through lifelong learning programmes. The knowledge service includes: practical concept development, hybrid solution for competence-building on green skills.
Institutional scaffolding approach to support the collaboration among researchers and EdTech companies.
https://sites.google.com/view/edtech-talents-virtual-talents/home
_________________________________________________________________________
Application of digital technology for development of online platform for scientific publishing.
The Usability Platform Test is a comprehensive evaluation tool designed to assess the usability of EdTech applications, specifically tailored for entering new markets.
https://sites.google.com/view/usability-platform-test/home?authuser=0
Blockchain based application for validating university degrees.
The Dangerous Good Course is an advanced educational program developed in collaboration with colleagues from the Blinc Institute, designed to provide comprehensive training and certification for professional drivers and students in line with the latest Europe standards.
Development of a Technology-Enabled Project Management Game and Exploring Funding Opportunities for Enhancing Academia-Business Collaboration.
Development of comprehensive hardware and software solutions for real-time foreign language translation, tailored to students’ classroom needs. By integrating advanced speech recognition, translation algorithms, and user-friendly interfaces, it help bridge language gaps and empower learners to engage confidently with diverse course materials.
Blockchain based application for tracking student progress over academic years.
An online ESG training platform, offering interactive learning and analytics-driven insights for industry professionals.
Are you interested in getting consultations from our experts?
Please send an e-mail to edtechtalents@tlu.ee